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DevDiary - 2D - Day #1

Preparing some graphics

It’s been a few days since my last post, and I finally decided to prepare some graphics for my planned game.
After all my thoughts I decided to take the hex tile approach for the map generation. There are many advantages over the square tile system I went over in the last post. I also got some feedback like “The hex tiles just look a lot better!”, and I agree.

Making a template

To have good base to create tiles from I played around with different sizes and googled for some other hex tile sets from actual artists. I’ve got to say I’m really a big n00b when it comes to graphics. I’m pretty good at making websites and some color palettes - but creating actual graphics is just not in my skill set.

Time to change that.
If that awesome guy ConcernedApe (Creator of Stardew Valley) could learn this - why shouldn’t I try?

After a bit of tinkering around with different sizes for a while I decided to settle on 32x32px as I just think they’re neat!

a single hex I made as template (500% size)
a single hex I made as template (500% size)

Based on that template I now can create different biome tiles, trees, mountains, villages, homes, etc.

Making some actual tiles

To make some ACTUAL tiles I started with the simplest you can get: Grass lands.
Grass lands are everywhere, so it’s just logical to also have them in my game.
Also: Beach, Desert, Snow and most importantly: Water.
To make water good it has to be animated. That will come a bit later.

To not get bored so fast of a tile biome i also created some variations which will be chosen randomly on creation.

grass_1
grass_1
grass_2
grass_2
grass_3
grass_3
beach_1
beach_1
beach_2
beach_2
beach_3
beach_3
desert_1
desert_1
desert_2
desert_2
desert_3
desert_3
snow_1
snow_1
snow_2
snow_2
snow_3
snow_3
water_shallow_1
water_shallow_1
preview
preview

Retrospective thoughts

Seems like some pixel basics are in my mind.
These tiles look by far not very professional but it’s something I can work with and expand at own will.

Later each biome will have a lot more variants - and there will be a lot more biomes of course.

Next step will be a random map generator in the Engine.
Which engine? You decide! (Even though it’s quite obvious by now)

That’s it

Thanks for reading!

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