DevDiary - 2D - Day #3
Some updates and world generation
Who would have guessed that it’d take 2 months for this post. I didn’t even do that much. It’s just… Home Office is over and my energy is gone for the most part.
kleiner dev blog von webfussel
Some updates and world generation
Who would have guessed that it’d take 2 months for this post. I didn’t even do that much. It’s just… Home Office is over and my energy is gone for the most part.
Setting up the hex grid
Oh man, my brain hurts.
I know, Unity3D can be a pretty good engine - but it’s just so unintuitive in some parts. If you don’t know what you’re doing
you will certainly be lost.
Preparing some graphics
It’s been a few days since my last post, and I finally decided to prepare some graphics for my planned game.
After all my thoughts I decided to take the hex tile approach for the map generation. There are many advantages over the square tile system
I went over in the last post. I also got some feedback like “The hex tiles just look a lot better!”, and I agree.
Premeditation of what I want to make
This is it!
My first DevDiary post!