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DevDiary - 2D - Day #1

Preparing some graphics

It’s been a few days since my last post, and I finally decided to prepare some graphics for my planned game.
After all my thoughts I decided to take the hex tile approach for the map generation. There are many advantages over the square tile system I went over in the last post. I also got some feedback like “The hex tiles just look a lot better!”, and I agree.

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