So, I’ve come to the conclusion: I want to blog again about development. Some things have been going an - as you all surely know - and to be honest
I just missed the energy on doing anything except working, eating and sleeping.
Who would have guessed that it’d take 2 months for this post.
I didn’t even do that much. It’s just… Home Office is over and my energy is gone for the most part.
Oh man, my brain hurts.
I know, Unity3D can be a pretty good engine - but it’s just so unintuitive in some parts. If you don’t know what you’re doing
you will certainly be lost.
It’s been a few days since my last post, and I finally decided to prepare some graphics for my planned game.
After all my thoughts I decided to take the hex tile approach for the map generation. There are many advantages over the square tile system
I went over in the last post. I also got some feedback like “The hex tiles just look a lot better!”, and I agree.
This is it!
My first DevDiary post!
First things first:
This is not a DevDiary kind of post. Those will follow later for other things!
This is made using Hugo and I’m excited to find out if I can even use this well.