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A new beginning

... of my absolutely not new dev blog.

So, I’ve come to the conclusion: I want to blog again about development. Some things have been going an - as you all surely know - and to be honest I just missed the energy on doing anything except working, eating and sleeping.

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2 Minuten

DevDiary - 2D - Day #3

Some updates and world generation

Who would have guessed that it’d take 2 months for this post. I didn’t even do that much. It’s just… Home Office is over and my energy is gone for the most part.

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2 Minuten

DevDiary - 2D - Day #2

Setting up the hex grid

Oh man, my brain hurts.
I know, Unity3D can be a pretty good engine - but it’s just so unintuitive in some parts. If you don’t know what you’re doing you will certainly be lost.

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11 Minuten

DevDiary - 2D - Day #1

Preparing some graphics

It’s been a few days since my last post, and I finally decided to prepare some graphics for my planned game.
After all my thoughts I decided to take the hex tile approach for the map generation. There are many advantages over the square tile system I went over in the last post. I also got some feedback like “The hex tiles just look a lot better!”, and I agree.

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2 Minuten

The very start

... of my absolutely new dev blog.

This is made using Hugo and I’m excited to find out if I can even use this well.

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1 Minute

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